x2: 0.35 = Incoming Velocity 65% influence value.x1: 0.65 = Outgoing Velocity 65% influence value.So for your example cubic-bezier(0.65, 0, 0.35, 1) translates to: It's easy to notice the velocity values pattern once you understand how to translate it. The y1 and y2 (vertical) coordinates translate to the pixels/second (speed) values. The x1 and x2 (Horizontal) coordinates translate to the After Effects velocity influence values. I really wanted to understand the relationship between the two and learn how to translate the cubic-bezier values to AE values. I took some time to learn about cubic-bezier curves and how to read them because I noticed that a lot of brand design systems include cubic-bezier curve values and After Effects velocity values in their motion design specs section.
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